Yongqi Zhang
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CS PhD student in George Mason University

Currently, I am working at the Design Computing and eXtended Reality (DCXR) group with my advisor Prof. Craig Yu. My research interests include VR, computational design and HCI, particularly on the applying computational technique and artificial intelligence techniques for creating personalized virtual experience and scenes. My research has been published in IEEE VR and ACM CHI; and was recognized with a Best Paper Honorable Mention Award at CHI 2019.

In the summer of 2022, I interned at Adobe's Creative Intelligence Lab under the mentorship of Cuong Nguyen and Rubaiat Habib .

Email: yzhang59@gmu.edu

Publication


Mixed-Integer Programming for Adaptive VR Workflow Training
Yongqi Zhang, Chuan Yan, Haikun Huang, Simon Su, Lap-Fai Yu
Generate Adaptive training content for VR
Game design | Optimizatin | Adaptive training
International Conference on Human-Computer Interaction (HCII), 2024
Paper | Video | Project Page
PoseVEC: Authoring Adaptive Pose-aware Effects
using Visual Programming and Demonstrations

Yongqi Zhang, Cuong Nguyen, Rubaiat Habib Kazi, Lap-Fai Yu
Toolkit for authoring Adaptive Pose-aware Effects
Visual Effects Authoring | Motion Graphics | Programming by Demonstration
The ACM Symposium on User Interface Software and Technology (UIST 2023)
Paper | Video | Project Page
Joint Computational Design of Workspaces and Workplans
Yongqi Zhang, Haikun Huang, Erion Plaku, Lap-Fai Yu
Computational design for workplaces.
Layout Design| Computational Design| Personalization
ACM Transactions on Graphics (Proceeding of SIGGRAPH Asia 2021)
Project Page | Paper| Video | Bibtex
A Review on Virtual Reality Skill Training Applications
Biao Xie, Huimin Liu, Rawan Alghofaili,Yongqi Zhang ,Yeling Jiang,
Flavio Destri Lobo,Changyang Li, Wanwan Li, Haikun Huang, Mesut Akdere,
Christos Mousas, Lap-Fai Yu
Virtual Reality technology for different training application.
Virtual Reality, Training| Simulation| Content creation | Personalization
Frontiers in Virtual Reality, 2021
Project Page | Paper | Bibtex
Toward Automatic Audio Description Generation for Accessible Videos
Yujia Wang, Wei Liang, Haikun Huang,Yongqi Zhang, Dingzeyu Li, Lap-Fai Yu
Audio Description Generation for Accessible Videos and Survey.
Human-centered computing | Accessibility systems
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2020)
Project Page | Paper | Video | Bibtex
Exertion-Aware Path Generation
*Wanwan Li, *Biao Xie, Yongqi Zhang, Walter Meiss, Haikun Huang, Lap-Fai Yu
*Equal contributors
Generating exertion-aware paths over 3D terrains for VR exercising.
Procedural Modeling | Level Design | Path Generation | Haptics
ACM Transactions on Graphics (Proceeding of SIGGRAPH 2020)
Project Page | Paper | Video | Bibtex

Pose-Guided Level Design
*Yongqi Zhang, *Biao Xie, Haikun Huang, Elisa Ogawa, Tongjian You, Lap-Fai Yu
*Equal contributors
Procedural game level generator for motion/exercise games (e.g., Just Dance, Speed of Light).
Level Design | Optimization | Exergaming | Generative Designv
Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2019)
CHI 2019 Honourable Mentions Award
Project Page | Paper | Video | Bibtex

Exercise Intensity-driven Level Design
Biao Xie*, Yongqi Zhang*, Haikun Huang, Elisa Ogawa, Tongjian You, Lap-Fai Yu
*Equal contributors
Procedural generating exergame level with repect to some exercise goals(e.g.,Reflex, LongBow)
Level Design | Optimization | Exergaming | Generative Design
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2018 (Special Issue on IEEE Virtual Reality 2018)
Featured on IEEE Xplore Innovation Spotlight
Project Page | Paper | Video | Bibtex

Honors & Awards


  • NSF Graduate Research Fellowship 2019
  • Best Paper Honorable Mention Award, CHI 2019
  • Services


  • Reviewer, CHI 2021
  • Reviewer, IEEE VR 2021
  • In the Press


  • "Do VR Games Wear You Out? New Plug-In Helps Developers Personalize Exercise Intensity", IEEE Xplore Innovation Spotlight Headline, 2018